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Sample pages demonstrating how to use various aspects of the WebXR API.
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Immersive VR Session

Basics

Demonstrates use of an “immersive-vr” XRSession to present a WebGL scene on an VR headset.SourceRun Without Polyfill

Immersive AR Session

Basics

Demonstrates use of an “immersive-ar” XRSession to present a WebGL scene on an AR-enabled phone or headset.SourceRun Without Polyfill

Inline Session

Basics

Demonstrates use of an “inline” XRSession to present the same WebGL scene on the page and on an XR device.SourceRun Without Polyfill


Reduced-Bind Rendering

Performance

Demonstrates a technique to reduce the number of state changes made while rendering.SourceRun Without Polyfill

Room Scale

Basics

Demonstrates using a “local-floor” reference space to provide room scale tracking.SourceRun Without Polyfill

Input Tracking

Input

Demonstrates basic tracking and rendering of XRInputSources.SourceRun Without Polyfill

Input Profiles

Input

Demonstrates loading appropriate controller models based on the XRInputSources profiles array.SourceRun Without Polyfill

Input Selection

Input

Demonstrates handling ‘select’ events generated by XRInputSources.SourceRun Without Polyfill

Controller State

Input

Demonstrates responding to controller state from an XRInputSource’s gamepad attribute.SourceRun Without Polyfill

Framebuffer Scaling

Performance

Demonstrates scaling a layer’s framebuffer to statically control performance or quality.SourceRun Without Polyfill

360 Stereo Photos

Content

Demonstrates displaying a 360 degree equirectangular stereo photo.SourceRun Without Polyfill

Stereo Video

Content

Demonstrates playing stereo videos.SourceRun Without Polyfill

Positional Audio

Content

Demonstrates playing audio that sounds as if it originates at a specific point in the space.SourceRun Without Polyfill

Spectator Mode

Advanced Techniques

Demonstrates rendering a 3rd person view of the scene to an external monitor.SourceRun Without Polyfill

Teleportation

Advanced Techniques

Demonstrates teleporting the viewer around the scene with getOffsetReferenceSpace().SourceRun Without Polyfill


Hit Test

AR Basics

Demonstrates using the Hit Test API to place virtual objects on real-world surfaces.SourceRun Without Polyfill


Barebones VR

No Dependencies

Extremely simple use of “immersive-vr” sessions with no library dependencies. Doesn’t render anything exciting.Source

Barebones AR

No Dependencies

Extremely simple use of “immersive-ar” sessions with no library dependencies. Doesn’t render anything exciting.Source

Models used in these samples come from Poly, and many were modeled in Blocks.
They a stored and loaded using the glTF 2.0 format.
Attribution for individual models can be found under the media/gltf folders for this repository.

View samples source on GitHub